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Cranky Alien Games

Lab and story

TEAM

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GIUSEPPE LICATA

Founder, CEO

Game Director

Background in Visual Arts. Nintendo freak with a Cyberpunk soul.

3D Artist with Technical skills in game development.

 

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ALEX DE VRIES

Game Representative

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OLIMPIA FARAONE

Game Designer

An endless flow of creativity. Background in Marketing and passion for design.

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Wanna work with us?

MATHIEU PHILIPPE

Assistant Programmer

Former Lead Game Designer at Ubisoft. Problem solving and programming for breakfast.

Director of CRX Entertainment, venture builder and kind soul. His passion for Swoon! led him here.

 

Story

an indie solo journey

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Cranky Alien was started by the indie solo developer Giuseppe Licata in 2021 with the goal of developing and launching Swoon!

Giuseppe worked on Swoon for almost 18 months non-stop as a solo developer. Swoon was eventually published and funded by SoftSource Pte Ltd in associaton with CRX entertainment and more games are now in the making.

This allowed Giuseppe to work with his own team on more projects, open a lab where games can be developed and tested and start a wild adventure in the game development industry.

Timeline

20/11/2022

We open our first lab in Italy!

 

01/07/2022

Cranky Alien Games signed the first publishing agreement with SoftSource and CRX, to publish and distribute Swoon! Earth Escape worldwide.

 

24/06/2021

Nintendo welcomed Swoon! Earth Escape on the Nintendo Switch platform. Happy days.

 

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09/09/2022

We are officially PlayStation partners!

29/11/2021

Cranky Alien Games was incorporated to start dealing with publishers and investors.

01/03/2021

Swoon! is moving the first steps. Messing around with Unity 3D, making a bunch of assets from scratch.

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