
Cranky Alien Games
Lab and story
TEAM

GIUSEPPE LICATA
Founder, CEO
Game Director
Background in Visual Arts. Nintendo freak with a Cyberpunk soul.
3D Artist with Technical skills in game development.

ALEX DE VRIES
Game Representative

OLIMPIA FARAONE
Game Designer
An endless flow of creativity. Background in Marketing and passion for design.

Wanna work with us?

MATHIEU PHILIPPE
Assistant Programmer
Former Lead Game Designer at Ubisoft. Problem solving and programming for breakfast.
Director of CRX Entertainment, venture builder and kind soul. His passion for Swoon! led him here.
Story
an indie solo journey

Cranky Alien was started by the indie solo developer Giuseppe Licata in 2021 with the goal of developing and launching Swoon!
Giuseppe worked on Swoon for almost 18 months non-stop as a solo developer. Swoon was eventually published and funded by SoftSource Pte Ltd in associaton with CRX entertainment and more games are now in the making.
This allowed Giuseppe to work with his own team on more projects, open a lab where games can be developed and tested and start a wild adventure in the game development industry.
Timeline
20/11/2022
We open our first lab in Italy!
01/07/2022
Cranky Alien Games signed the first publishing agreement with SoftSource and CRX, to publish and distribute Swoon! Earth Escape worldwide.
24/06/2021
Nintendo welcomed Swoon! Earth Escape on the Nintendo Switch platform. Happy days.






09/09/2022
We are officially PlayStation partners!
29/11/2021
Cranky Alien Games was incorporated to start dealing with publishers and investors.
01/03/2021
Swoon! is moving the first steps. Messing around with Unity 3D, making a bunch of assets from scratch.